Points reference

Complete guide to point calculation in Riichi Mahjong

Practice reading pointsTurn han and fu into points

Base points formula

Points in Riichi Mahjong are calculated from han (yaku value) and fu (minipoints).

Base points formula:

Base = fu × 2^(han + 2)

The base points are multiplied by different factors depending on dealer/non-dealer and ron/tsumo.

When base points exceed 2,000, the hand is capped at mangan (base 2,000); from 5 han, the fixed limit values below apply.

Final points calculation

Final points are calculated by multiplying base points:

RoleRonTsumo
DealerBase × 6Base × 2 (from each)
Non-dealerBase × 4Base × 1 + Base × 2 (each non-dealer + dealer)

All values are rounded up to the nearest 100.

Limit hands

When han reaches certain thresholds, fixed point values (limit hands) are used instead of the formula:

hanLimitBaseDealer RonNon-dealer Ron
5Mangan2,00012,0008,000
6–7Haneman3,00018,00012,000
8–10Baiman4,00024,00016,000
11–12Sanbaiman6,00036,00024,000
13+ *Yonbaiman / Kazoe Yakuman *8,00048,00032,000
Yakuman handYakuman8,00048,00032,000

* 13+ han without a yakuman depends on the ruleset:

  • WRC, JPML: yonbaiman (non-dealer 32,000 / dealer 48,000). It is not a yakuman, so it never stacks with a yakuman.
  • M-League: capped at sanbaiman (non-dealer 24,000 / dealer 36,000).
  • Mahjong Soul: counted yakuman (kazoe yakuman, non-dealer 32,000 / dealer 48,000).

4 han 40+ fu and 3 han 70+ fu are always mangan. 4 han 30 fu and 3 han 60 fu (base 1,920) are rounded up to mangan (kiriage mangan) in WRC, M-League; in JPML, Mahjong Soul they score 7,700 (non-dealer ron) / 11,600 (dealer ron).

Calculation examples

Here are some practical calculation examples:

Basic 1 han

1 han30 fu
Base = 30 × 2^(1+2) = 240
WinnerTypePaymentTotal
DealerRonDiscarder: 1,500+1,500
TsumoNon-dealer ×3: 500+1,500
Non-dealerRonDiscarder: 1,000+1,000
TsumoNon-dealer ×2: 300, Dealer: 500+1,100

Riichi + Tanyao

2 han30 fu
Base = 30 × 2^(2+2) = 480
Ron only: a closed hand that wins by tsumo also scores Menzen Tsumo (+1 han).
WinnerTypePaymentTotal
DealerRonDiscarder: 2,900+2,900
Non-dealerRonDiscarder: 2,000+2,000

High-fu hand

2 han50 fu
Base = 50 × 2^(2+2) = 800
WinnerTypePaymentTotal
DealerRonDiscarder: 4,800+4,800
TsumoNon-dealer ×3: 1,600+4,800
Non-dealerRonDiscarder: 3,200+3,200
TsumoNon-dealer ×2: 800, Dealer: 1,600+3,200

Mangan (5 han)

Mangan
5 han30 fu
Base = 30 × 2^(5+2) = 3,840 → Mangan (2,000)
WinnerTypePaymentTotal
DealerRonDiscarder: 12,000+12,000
TsumoNon-dealer ×3: 4,000+12,000
Non-dealerRonDiscarder: 8,000+8,000
TsumoNon-dealer ×2: 2,000, Dealer: 4,000+8,000

Haneman (7 han)

Haneman
7 han30 fu
6–7 han → Haneman (3,000)
WinnerTypePaymentTotal
DealerRonDiscarder: 18,000+18,000
TsumoNon-dealer ×3: 6,000+18,000
Non-dealerRonDiscarder: 12,000+12,000
TsumoNon-dealer ×2: 3,000, Dealer: 6,000+12,000

Chiitoitsu (7 pairs)

2 han25 fu
Base = 25 × 2^(2+2) = 400
Chiitoitsu always uses fixed 25 fu (no rounding)
WinnerTypePaymentTotal
DealerRonDiscarder: 2,400+2,400
Non-dealerRonDiscarder: 1,600+1,600

Tips for memorization

💡 Memorize common values: Non-dealer/dealer ron: 1 han 30 fu = 1,000/1,500, 2 han 30 fu = 2,000/2,900, 3 han 30 fu = 3,900/5,800

💡 Know the limits: Non-dealer ron: 5 han = mangan (8,000), 6–7 han = haneman (12,000), 8–10 han = baiman (16,000)

💡 Dealer hands score about 1.5x: A dealer win scores about 1.5 times a non-dealer win with the same hand (base × 6 vs. base × 4). Rounding up to 100 makes it inexact: a 2 han 30 fu ron is 2,900 for the dealer vs. 2,000.

Practice scoringTest with random hands